CONTROLS - 'right arrow' and 'left arrow' keys to move,  'e' to pickup guns and hover (in midair),  'up arrow' key to jump,  'spacebar' to shoot,  'z' key to shield,  'x' key to throw grenade,  'r' key to reset position

The largest operating station in the quadrant has been sending out cryptic signals and you've taken on the job of finding out why. In Marauder No. 9, play as a silent gun for hire on a mission to board a space station taken over by a mysterious robot force. Use your armaments, explosives, and shields to take out the metallic menace and uncover the fate of those onboard. Good luck out there. 


Created by Code^3 


Team Contributions


Jalin (https://www.artstation.com/jejohnson)

  • Environment Artist: Created in-engine environment based on Lee’s designs using collected assets, materials, and shaders
  • Visdev: Created mockup environments in Unity to nail mood and atmosphere
  • Lighting Artist: Created the game’s lighting
  • Asset Collection: Found, listed, and implemented necessary free 3D assets into Unity
  • 3D Modeler: Sculpted and retopped custom main character based on outsourced concept art by Mabry Schlenker. 
  • Rigging Artist: Weight Painted and rigged main character (FK and IK) skeleton with controls in Maya. Exported and implemented into Unity.
  • Character Texture Artist: Created UVs and textures for the custom main character model. Created accompanying materials and implemented them into Unity.
  • Character Animation: Created custom animation for custom main character model/rig (idle, walking, jump, damage, shooting, death, shield, grenade throw). Helped implement animations into controllers and attached weapons to characters' hands
  • Coding: Adjusted camera code to offset in the direction the player is moving and adjusted hover code to allow movement and particle effects
  • Showcasing: Helped decorate/format itch page, submitted second build, thumbnail and screenshots

Tim

  • Scriptor: Created script functionality and implemented them into the game, ensured different systems worked together
    • Enemy behavior script
    • Weapon System
      • Weapon Swapping script
      • Weapon and Bullet scripts
    • Grenade and Grenade throw scripts
    • Shield Script
    • Sound and Music Script
    • Loot Script

Matthew

  • Code Designer: Created various scripts and designed the structure of certain scripts to keep the code organized
    • Player Script
    • Player Input Script
    • Player Movement Script
    • Ground Check Script
    • Game Manager Script
    • File Manager Script
    • UI Manager Scripts
  • Additional Works:
    • Added the existing UI assets to various UI elements
    • Worked with some of the animation controllers
  • Showcase: Created builds and recorded the demo 

Lee 

  • Character Animation: Created custom animations for enemy robots (idle, walking, death) 
  • Project Management: Handled documentation including the production bible, scheduling, and team check-ins
  • Level Design: designed maps for the tutorial level and the proposed main level
  • Visualization and Concepts: created UI art mockup, consolidated color palette, sourced fonts, designed player character shield asset
  • Audio: Nailed down the sound aesthetics based on our overall game inspirations, sourced audio assets

Christian

  • System Design: Designed gameplay systems and worked with scriptors to create a framework for multiple systems.
  • Gameplay Design: Designed and created concept sheets for gameplay mechanics and worked with scriptors to turn gameplay concepts into final mechanics
  • Visualization and Concepts: Helped with the visualization and concepting phase of development including the player concept, environment references, and UI references.
  • VFX: Implemented the explosion effects into the game using Unity’s free effects suite.
  • Player Animation: Implemented the player animations into the game using scripts and Unity’s Animator system.

Outsource Credits

Fonts

Game UI Graphics

Music

Concept Art - 

  • Main Character 2D Concept Art: Mabry Schlenker

Game Assets -